package com.contory.ssn_lgnd.app;

public class ESShaderHandleNames {
	public static final String Attr_Pos = "a_position";
	public static final String Attr_TexCoord = "a_texCoord";
	public static final String Attr_Color = "a_color";
	public static final String Uni_Sample0 = "u_sample0";
	public static final String Uni_MvpMatrix = "u_mvpMatrix";
	public static final String Uni_HasColor = "u_hasColor";
	
	public static final String Uni_TexelSize = "u_texelSize";
	public static final String Uni_Orient = "u_orientation";
	public static final String Uni_BlurAmount = "u_blurAmount";
	public static final String Uni_BlurScale = "u_blurScale";
	public static final String Uni_BlurStrenth = "u_blurStrength";

	public static final String Uni_RelativeH  = "u_relativeH";
	public static final String Uni_Sample1 = "u_sample1";
	public static final String Uni_BlendMode = "u_blendMode";
	public static final String Uni_Amplitude = "u_amplitude";
	public static final String Uni_Frequency = "u_frequency";
	public static final String Uni_Period = "u_period";
	public static final String Uni_RandomNum = "u_randomNumber";
	public static final String Uni_BrightNess = "u_brightness";
	public static final String Uni_Contrast = "u_contrast";
	public static final String Uni_InvGamma = "u_invGamma";
	public static final String Uni_InnerVignetting = "u_innerVignetting";
	public static final String Uni_OuterVignetting = "u_outerVignetting";
	public static final String Uni_Time = "u_time";
	public static final String Uni_WaterCenter = "u_waterCenter";
	public static final String Uni_WaterHeight = "u_waterHeight";
}
